Publication
2005
Computer games are part of everyday culture, receiving an overall positive media image. This becomes obvious when looking at the average media coverage in a time period without any extraordinary events, such as the third anniversary of the violence in the school of the German city Erfurt on April 26th. Nevertheless, computer games are associated with violence. The media contribute to this image through their choice of graphics. This is the result of a Media Tenor analysis, which, in the time period between July 2003 and June 2004, examined the topical structure of 274 articles on the products of the computer gaming industry that were published in 19 daily, weekly and monthly media.
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English (PDF, 2 pages, 1.0 MB) |
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Series | Media Tenor Case Studies |
Issue | 1 |
Publisher | Media Tenor |
Copyright | © 2005 Media Tenor |